“Fifty-two, fifty- three, fifty four, fifty-five”It was yet another housebound Humboldt County day with the rain drumming hard on the apartment roof, and gushing down the street in heavy, ankle-freezing torrents. It was on gray wet days, such as this one when there was nothing but reruns on Nickelodeon and Cartoon Network and all the board games and videos had already been played, hide-and-go-seek seemed like a worth-while idea.“Fifty-six, fifty-seven, fifty-eight, fifty-nine”It was seven-year-old Olivia Satoui’s turn to be seeker, and she already had a good idea where her older sisters were.
2020-2-19 Marker is a male contestant in Through The Woods. Marker has a kind personality, with a teensy weensy bit of nerdiness in him. He is interested in marketing alot, and he even has his own shop: Marker-Mart. Marker always has what her fellow team-members need. 2020-3-2 Over the River and Through the Woods is the fourth episode of Mobile Suit Gundam 0080. It was first released in Japan on June 25, 1989 and first aired in North America on November 9, 2001. The Federation soldiers walk by; Al has been able to hide himself by hiding on top of a pipe above them.
They were always hiding together and in the same spot. Being triplets, they seemed to like sticking together like glue.“Sixty, sixty-one, sixty-two”Olivia got tired of counting and uncovered her eyes.“Okay!” She hollered, getting up from the sofa. “Ready or not, here I come!”Tiptoeing down the hall, she listened for the sound of stifled giggling and the rustling of clothes.“Say, where’d you all go?” she said loudly. She peeked into their shared room scattered with toys and tween novels. “I will never find you and then I’ll be an only kid!
Unless!” she dropped to the floor and flipped back the covers of Kyoto’s bed.“Oh, guess not” she muttered upon seeing only monster movie magazines and horror and sci-fi paperbacks. “Well, how about here!” she shouted, going to Izumi’s bed. Nothing was there but funky shoes, socks and a huge pile of trendy teenage magazines. A third inspection of Mizaki’s bed revealed only a neat stack of science books and magazines, and a box of Beanie Babies.“Well, gee-whiz,” Olivia mumbled, brushing the dust from her denim overalls. “They must have gone somewhere else then Unless.” Her eyes soon fixed on the closet door, and then walking stealthily over, she reached out to slowly turn the knob.Then her smile faded as a warm breeze blew across the room. It brushed over her face and fluttered her short, bobbed hair.
The smell of warm, green grass and moist earth filled the cramped space.“What?” Olivia’s eyes grew wide as the door swung slowly open.She froze as she stared into the space beyond. Her brow wrinkled as she cocked her head, confused and bewildered.There was no trace of clothes, shoes or sports gear. There was no trace of anything resembling the interior of a closet. It was now a hollow opening facing a lawn surrounded by dry fields and woods.Olivia scrunched her nose and frowned. “Is this like Narnia?”She blinked a few times and then pinched herself hard on the arm to make sure she wasn’t dreaming. It hurt and the summer landscape was still there so she knew she wasn’t dreaming.Olivia pursed her lips into a pout, tapping thoughtfully at them with a grubby finger. After a few minutes of pondering, she stepped cautiously over to the door, reaching out to grasp the threshold.“Hey!” she shouted, her voice shaky and hoarse.
“Are you guys out there?”She listened as cicadas hummed and chirped in the soft, springy grass and bushes, while birds swooped and skimmed in the crystal-blue sky.Again she called out, more loudly this time. Kyyyyoooto!”No response.Olivia swallowed back the anxious lump in her throat and released her grip on the door frame.' Augh, you all can be a real pain in the hinny sometimes!' She grumbled.
“When I find you, you owe me a big cheesy pizza, and some strawberry ice cream with sprinkles and a cherry on top. Oh yeah, and don't forget a video rental—either Pixar or Miyazaki or even the Marx Brothers. And no Adam Sandler or Jim Carrey or the Three Stooges! I hate those guys!”With a huff of annoyance, she stepped determinedly across the threshold, the sweet heavy scent of loamy earth and blossoms soon filling her nostrils and coated the back of her throat.Seconds stretched into minutes, with only the ever-increasing rain and thunder to break the lonely silence.
Then an icy wind whipped through the room, scattering papers and posters like startled birds.
Shaded Woods Walkthrough Arrving From MajulaArea begins after the player opens the gate originally obstructed by the petrified. Pulling the lever will open the cells in this room, and three and a will fall and attack you. Defeat them then head to the door on the left at the bottom of the stairs to light the first Bonfire.
The room to the right of the stairs holds a Chest containing an. Head up the stairs and jump onto the left ledge (the right ledge holds nothing of value), then circle around to find multiple doors, some may contain more, and one holding a corpse with items a and a. Back at the top of the stairs continue on into the Shaded Woods.Up ahead are two more and a corpse holding. Continue until you approach a clearing with multiple, some of which are on the ledge above to your left and will throw rocks at you. Move up the hill and turn sharp left and walk along the ledge the Hollows were on. At the back end is a corpse holding a. Grab it then turn around and head on. You will eventually reach a crumbling building, containing the second Bonfire. Up the stairs are 3 different doors that lead to 3 different paths:.
Left. Head out and confront the ahead.
Move past the tree and make a left after the castle wall to find a small pathway with two more. At the end of the path, you'll find a corpse with a, a, and 2x. Get back on track then keep heading left to eventually find a guarding an archway. By the archway is a corpse holding the and. The archway is blocked by broken stone pillars but a small pathway lies back to your left which leads to the. To further progress here, you need either all of the four Souls of the Old Ones and to have lit the Primal Bonfires, or have collected a specific number of souls since starting your game. The required number of souls is: 1 million on NG, 2m on NG+, 3m on NG, and so on until it caps on 7m in NG+6 and higher. However, this only counts the souls you've gained since you started NG+ - so if you started NG+ with 2.5m souls, you'll need 4.5m souls to go through.
Straight. Move ahead to soon reach a pool of water and a path leading up to the right and an blocking your way. At the other end of the water, you'll find a corpse holding the. Far up the path is a Kings Door leading to and a guarding it. However, you need the to gain further access so, this becomes another dead end. Right.
Taking the path to the right, will lead you to a mist door; this is progress.About the Mist. TIP: When entering the first fog door, the is the single most important item to equip when coming into this area, as it nullifies enemies Critical Hits (you cannot be backstabbed).
This area is very easy to get lost in so we will be returning to the starting area for reference sometimes. There are also many trees with faces on them. If you attack them they let out a deep cry which attracts nearby ghosts. Note that the following area is actually circular: not that you should, but if you follow one edge all the way around, you'll end up back at the entrance; part of the edge is a fatal drop, so watch your step closely. If you work patiently and keep continue ghost busting, it appears that they will stop coming at some point; i.e., they don't infinitely spawn (10-15 ghosts). The hex also leaves an unclear aura marking onto the ghosts due to the nature of the spell, not quite helpful but better than none.
You may also wear to leave the poison buildup marking onto the ghosts to make them visible. and don't chase the ghosts. A light source such as a torch, or sorcery helps add some contrast, and causes the ghost to cast a shadow, making them slightly easier to detect.
If you are a pure caster, just keep walking around, don't stop until you find an item. Use Dark Storm/Chaos Storm until all the enemies die, pick up the item, repeat.
Go back to the bonfire if you need to.Through the MistEnter the mist and move forward hugging the left wall going up hill. You will soon reach corpse behind a tree that is holding a and a. Continue onto the high left path to reach NPC.
Exhaust his dialogue to receive then circle around the outside of his alter to find a.Head back down the hill to reach a corpse holding a and a. Beware of the of the woods, they are hard to see and can't be locked on to. Head back right until you reach the entrance. This time head straight through the trees. Its near impossible to describe exactly where the following items are, but somewhere in the middle of the area, are corpses with a, 2x, and between two trees lies a chest containing the. Beware as there is also at least 1 Urn that emits Cursed Gas here, as well. Follow the closest wall back to the starting area.From here hug the right wall and follow it religiously.
Soon enough, you will reach a corpse holding 2x. Continue on and you will soon reach a small hill with a Chest at the top containing.
Ahead is a cliff edge so be careful. If you have not found the chest with the yet, head in the direction the chest you've just opened, is facing, and you will eventually encounter a facetree. Continue past it and run a bit more to see an iron chest on your left next to another facetree.Follow the cliff along to the left and you will soon reach a small pathway leading uphill towards the left.
At the top is a chest containing. Note that this is an excellent spot to tunnel the -just wait here with your shield up, and take them out in a single file. Directly from the chest, Drop down from the path and keep moving while hugging the right wall.
There will be a steep hill to your right which eventually brings you to a stairway. Shaded RuinsKeep heading up, and behind a broken make-shift ramp on the second floor, there is a Bonfire. The may invade you shortly after this bonfire. At the very top is a corpse holding a. From the bridge, jump toward the glowing hole in the far wall on your right.
Break the Curse Urn before it curses you and head left to reach a corpse holding a and 3x.Head back up the hill to the fallen tree. If you have a, unpetrify and defeat the nearby to receive the. This grants access ahead. Go across the fallen tree to reach the bridge you leapt off of previously.
Halfway across, near where you jumped off, find a ramp on the left leading to a lower room and a sitting against the wall, guarding the ramp. Within is a Chest containing 10x.Head back up and continue across to find another Curse Urn above you, just out of sight. Break it if you have the means, or just quickly run past and up the hill to the left. You will come to an area with multiple Curse Urns.
There are a few places to go from here so, once again, we will be using the main entrance from the bridge as a direction reference so assume each start from there. Sharp left, pretty much behind you, is a grassed over building and a pathway leading down to a corpse holding a and 3x. Head into the building and rush downstairs, as there are 3 Curse Jars (top-unreachable, ground, bottom). The barrels downstairs hide a corpse holding a and a.
Go through the door under the stairs to enter sandy ruins, and find NPC below you. Before dropping down, go through the doorway to the left to find a around the far wall. Head back out and go through the broken wall to find an iron Chest containing a You can now drop down and approach, however, you need the purchased from in, to communicate with him; exhaust his dialogue and he can be summoned for the boss fight. After you defeat, you can talk to him again and he will give you a. After you defeat you can talk to him again and he will give you the and the.
Turn around and head down through the doorway to the left of the stairs. Down here is another petrified, blocking the entrance to the room. Inside the room is which you can defeat to obtain the rest of. Now you can also pay a visit to, he will mention the defeat of his body and will be available as a summon later in the game.
Outside, through the large doorway and up the path to the left is another petrified blocking a bridge. Don't waste your Branch here, there's a better way to reach the other side. Head all the way back to the bonfire and go to the very top. Move forwards and look over the left side until you see the small broken bridge below.
Line up your jump over the edge so you will land on it. Alternatively, just jump out the window at the same level as the bonfire overlooking the bridge in question. Much easier. Now that you have saved yourself a precious branch, head up the stairs to the left. Inside, you'll find a, so watch out. In the room is an iron chest guarded by a containing 1x and 1x & 1x. Head back down stairs and you will notice a doorway on the other side of the small broken bridge.
Make the jump to find a chest containing the. The doorway on the right can be used to jump to the small ledge ahead. Head back up and to the right to return to the bonfire. From here head back across the bridge to the initial big open area. Slightly left is an area with 2 Urns and a petrified blocking an iron chest containing 3x, 3x and the sorcery.
Far ahead is a ruins with big barrels and a couple of inside. The stairway leads to a corpse holding a and a. Behind the stairway in the corner of the room, you can find another petrified, killing him yields a. To the close right, is a small archway leading back onto the upper level of the bridge.
Jump across towards the Curse Urn to break it if you didn't earlier and loot the chest ahead for a and a. Head back either by jumping back or dropping down. Head to the far right to face a Curse Jar and a corpse in a corner. The wooden platform near the corpse will break as soon as you step on, so tread carefully along the wall. Grab 1x from the corpse. Now its time to go down, step onto the platform and prepare to fight multiple.
Clear them out and search the small caves, they emerged from. One contains a corpse holding a. There is also a wooden door here that you can open with the, you acquired earlier. Inside you'll find and a corpse holding another valuable. Talk to her and she will mention that you should visit her at her home later on. She will move much further ahead in. Go out and head down the pathway making sure to avoid the orange puddles, as they do corrosive damage to your equipment.
Head forward to find sitting up above. You can't reach him from here, but it's good to know that you can see him. Go out through the hole in the wall, head up to the left and return across the fallen tree towards the bonfire.The Scorpion QueenHead across the bridge once again. Return to the wooden platform which you broke previously and find a above a corpse, and another one hidden near in a tree. The upper pathaway holds no items so there's no incentive to fight them -unless you are Bill Murray. In the ruins to the right, you will find a and another petrified blocking the entrance to a chest which contains a, the, and.Head to the ruined building across from here. There is a grassy area and a few trees to the right which has another collapsing floor near the left corner.
This will drop you onto the ledge in the with NPC and a chest containing the. Exhaust his dialogue to further help your progress in joining the.Drop down and head out the hole in the wall once again and return to the ruined building right next to the fallen grassy floor. The door all the way right has a staircase winding up. Upstairs approach the NPC who is resting against the wall ( he is here only if you have previously spoken to him in Huntsman's Copse.) Exhaust his dialogue and loot the corpse here holding a and a. Go down to ground level, face the ruined building and head through the large archway in the middle, where the summon sign is. A clings to the back wall of building, dispatch it if you wish, then continue up to reach the Boss Fog.BOSS FIGHT:Note: In the boss arena is a tree trunk with a corpse on the top. You can't reach this unless you make her run into it and break it.
The corpse only holds a few though, so don't get yourself killed over it. Next MoveAfter defeating the area boss immediately head back and speak to with your on if you want that, mentioned earlier. Return to the boss area and proceed through the doorway to the right to enter. Shaded Woods Walkthrough Arrving From MajulaArea begins after the player opens the gate originally obstructed by the petrified. Pulling the lever will open the cells in this room, and three and a will fall and attack you. Defeat them then head to the door on the left at the bottom of the stairs to light the first Bonfire. The room to the right of the stairs holds a Chest containing an. Head up the stairs and jump onto the left ledge (the right ledge holds nothing of value), then circle around to find multiple doors, some may contain more, and one holding a corpse with items a and a. Back at the top of the stairs continue on into the Shaded Woods.Up ahead are two more and a corpse holding. Continue until you approach a clearing with multiple, some of which are on the ledge above to your left and will throw rocks at you.
Move up the hill and turn sharp left and walk along the ledge the Hollows were on. At the back end is a corpse holding a. Grab it then turn around and head on.
You will eventually reach a crumbling building, containing the second Bonfire. Up the stairs are 3 different doors that lead to 3 different paths:pic of options. Left. Head out and confront the ahead.
Move past the tree and make a left after the castle wall to find a small pathway with two more. At the end of the path, you'll find a corpse with a, a, and 2x. Get back on track then keep heading left to eventually find a guarding an archway. By the archway is a corpse holding the and. The archway is blocked by broken stone pillars but a small pathway lies back to your left which leads to the.
To further progress here, you need either all of the four Souls of the Old Ones and to have lit the Primal Bonfires, or have collected a specific number of souls since starting your game. The required number of souls is: 1 million on NG, 2m on NG+, 3m on NG, and so on until it caps on 7m in NG+6 and higher. However, this only counts the souls you've gained since you started NG+ - so if you started NG+ with 2.5m souls, you'll need 4.5m souls to go through. Straight. Move ahead to soon reach a pool of water and a path leading up to the right and an blocking your way. At the other end of the water, you'll find a corpse holding the. Far up the path is a Kings Door leading to and a guarding it.
However, you need the to gain further access so, this becomes another dead end. Right. Taking the path to the right, will lead you to a mist door; this is progress.About the Mist. TIP: When entering the first fog door, the is the single most important item to equip when coming into this area, as it nullifies enemies Critical Hits (you cannot be backstabbed).
This area is very easy to get lost in so we will be returning to the starting area for reference sometimes. There are also many trees with faces on them. If you attack them they let out a deep cry which attracts nearby ghosts. Note that the following area is actually circular: not that you should, but if you follow one edge all the way around, you'll end up back at the entrance; part of the edge is a fatal drop, so watch your step closely.
If you work patiently and keep continue ghost busting, it appears that they will stop coming at some point; i.e., they don't infinitely spawn (10-15 ghosts). The hex also leaves an unclear aura marking onto the ghosts due to the nature of the spell, not quite helpful but better than none. You may also wear to leave the poison buildup marking onto the ghosts to make them visible. and don't chase the ghosts.
A light source such as a torch, or sorcery helps add some contrast, and causes the ghost to cast a shadow, making them slightly easier to detect. If you are a pure caster, just keep walking around, don't stop until you find an item. Use Dark Storm/Chaos Storm until all the enemies die, pick up the item, repeat. Go back to the bonfire if you need to.Through the MistEnter the mist and move forward hugging the left wall going up hill. You will soon reach corpse behind a tree that is holding a and a.
Continue onto the high left path to reach NPC. Exhaust his dialogue to receive then circle around the outside of his alter to find a.pic of vengrarlHead back down the hill to reach a corpse holding a and a.
Beware of the of the woods, they are hard to see and can't be locked on to. Head back right until you reach the entrance. This time head straight through the trees. Its near impossible to describe exactly where the following items are, but somewhere in the middle of the area, are corpses with a, 2x, and between two trees lies a chest containing the. Beware as there is also at least 1 Urn that emits Cursed Gas here, as well. Follow the closest wall back to the starting area.chest picFrom here hug the right wall and follow it religiously. Soon enough, you will reach a corpse holding 2x. Continue on and you will soon reach a small hill with a Chest at the top containing.
Ahead is a cliff edge so be careful. If you have not found the chest with the yet, head in the direction the chest you've just opened, is facing, and you will eventually encounter a facetree. Continue past it and run a bit more to see an iron chest on your left next to another facetree.Follow the cliff along to the left and you will soon reach a small pathway leading uphill towards the left.
At the top is a chest containing. Note that this is an excellent spot to tunnel the -just wait here with your shield up, and take them out in a single file. Directly from the chest, Drop down from the path and keep moving while hugging the right wall.
There will be a steep hill to your right which eventually brings you to a stairway. Shaded RuinsKeep heading up, and behind a broken make-shift ramp on the second floor, there is a Bonfire. The may invade you, shortly after this bonfire. At the very top is a corpse holding a.
From the bridge, jump toward the glowing hole in the far wall on your right. Break the Curse Urn before it curses you and head left to reach a corpse holding a and 3x.Head back up the hill to the fallen tree. If you have a, unpetrify and defeat the nearby to receive the. This grants access ahead. Go across the fallen tree to reach the bridge you leapt off of previously. Halfway across, near where you jumped off, find a ramp on the left leading to a lower room and a sitting against the wall, guarding the ramp. Within is a Chest containing 10x.
Head back up and continue across to find another Curse Urn above you, just out of sight. Break it if you have the means, or just quickly run past and up the hill to the left.
You will come to an area with multiple Curse Urns.There are a few places to go from here so, once again, we will be using the main entrance from the bridge as a direction reference so assume each start from there.pics of the paths. Sharp left, pretty much behind you, is a grassed over building and a pathway leading down to a corpse holding a and 3x. Head into the building and rush downstairs, as there are 3 Curse Jars (top-unreachable, ground, bottom). The barrels downstairs hide a corpse holding a and a.
Go through the door under the stairs to enter sandy ruins, and find NPC below you. Before dropping down, go through the doorway to the left to find a around the far wall. Head back out and go through the broken wall to find an iron Chest containing a You can now drop down and approach, however, you need the purchased from in, to communicate with him; exhaust his dialogue and he can be summoned for the boss fight.
pic of manscorpion. After you defeat, you can talk to him again and he will give you a. After you defeat you can talk to him again and he will give you the and the. Turn around and head down through the doorway to the left of the stairs. Down here is another petrified, blocking the entrance to the room.
Inside the room is which you can defeat to obtain the rest of. Now you can also pay a visit to, he will mention the defeat of his body and will be available as a summon later in the game. Outside, through the large doorway and up the path to the left is another petrified blocking a bridge. Don't waste your Branch here, there's a better way to reach the other side. Head all the way back to the bonfire and go to the very top. Move forwards and look over the left side until you see the small broken bridge below. Line up your jump over the edge so you will land on it.
Alternatively, just jump out the window at the same level as the bonfire overlooking the bridge in question. Now that you have saved yourself a precious branch, head up the stairs to the left.
Inside, you'll find a, so watch out. In the room is an iron chest guarded by a containing 1x and 1x & 1x. Head back down stairs and you will notice a doorway on the other side of the small broken bridge.
Make the jump to find a chest containing the. The doorway on the right can be used to jump to the small ledge ahead. Head back up and to the right to return to the bonfire. From here head back across the bridge to the initial big open area. Slightly left is an area with 2 Urns and a petrified blocking an iron chest containing 3x, 3x and the sorcery.
Far ahead is a ruins with big barrels and a couple of inside. The stairway leads to a corpse holding a and a.
Behind the stairway in the corner of the room, you can find another petrified, killing him yields a. To the close right, is a small archway leading back onto the upper level of the bridge. Jump across towards the Curse Urn to break it if you didn't earlier and loot the chest ahead for a and a. Head back either by jumping back or dropping down. Head to the far right to face a Curse Jar and a corpse in a corner.
The wooden platform near the corpse will break as soon as you step on, so tread carefully along the wall. Grab 1x from the corpse. Now its time to go down, step onto the platform and prepare to fight multiple. Clear them out and head into the small caves, they emerged from. One contains a corpse holding a. There is also a wooden door here that you can open with the, you acquired earlier. Inside you'll find and a corpse holding another valuable.
Talk to her and she will mention that you should visit her at her home later on. She will move much further ahead in.
Go out and head down the pathway making sure to avoid the orange puddles, as they do corrosive damage to your equipment. Head forward to find sitting up above. You can't reach him from here, but it's good to know that you can see him.
Go out through the hole in the wall, head up to the left and return across the fallen tree towards the bonfire. pic of blacksmithThe Scorpion QueenHead across the bridge once again. Return to the wooden platform which you broke previously and find a above a corpse, and another one hidden near in a tree.
The upper pathaway holds no items so there's no incentive to fight them -unless you are Bill Murray. In the ruins to the right, you will find a and another petrified blocking the entrance to a chest which contains a, the,. Head to the ruined building across from here. There is a grassy area and a few trees to the right which has another collapsing floor near the left corner. This will drop you onto the ledge in the with NPC and a chest containing the. Exhaust his dialogue to further help your progress in joining the.NPC picDrop down and head out the hole in the wall once again and return to the ruined building right next to the fallen grassy floor.
The door all the way right has a staircase winding up. Upstairs approach the NPC who is resting against the wall ( he is here only if you have previously spoken to him in Huntsman's Copse.) Exhaust his dialogue and loot the corpse here holding a and a. Go down to ground level, face the ruined building and head through the large archway in the middle, where the summon sign is.
A clings to the back wall of building, dispatch it if you wish, then continue up to reach the Boss Fog.NPC picBOSS FIGHT:Note: In the boss arena is a tree trunk with a corpse on the top. You can't reach this unless you make her run into it and break it. The corpse only holds a few though, so don't get yourself killed over it. Next MoveAfter defeating the area boss immediately head back and speak to with your on if you want that, mentioned earlier. Return to the boss area and proceed through the doorway to the right to enter. Has anyone else noticed the breakable stone statues gradually increase in number the longer you're away? Not sure if this is a SotFS addition or what, but I found it kind of eerie when I placed my summoning sign over by the door to Najka, backtracked out of boredom, only to find new petrified victims facing that little nook with all the destructible barrels.
Doesn't seem to matter how many of them I destroy; they always come back. Anyone know if there's more to this?
Like in DS1, every time you hear the bell go off, it's another player having just killed the Gargoyles.